24 hours left #WAAC Alchemist Raffle

WAAC

Just over 24 hours left to go to take part in the raffle!! Closing time is midnight tomorrow (03/10/2015) so any last minute tickets need to be bought ASAP 🙂

 

RULES

  1. Go to https://www.justgiving.com/waac2015/
  2. Donate £5 gets you 3 tickets and say you wish to enter the Alchemist Raffle.
  3. Ensure you include your email when donating otherwise I cannot contact you.
  4. You will be sent your raffle numbers ASAP
  5. The Raffle will stay open for 1 month to give everyone a chance to enter – CLOSING DATE Midnight 3rd October 2015.
  6. Winner will be picked by https://www.random.org/ draw will occur during that week.
  7. I will contact the winner who will have 7 days from contact to confirm they want the team and their postage address.
  8. If contact not made OR they don’t wish to have the team I will redraw.
  9. If you are based outside of the UK there are additional rules;
    1. I cannot follow any addition rules/laws around raffles/gambling as such you are responsible for such things if you win.
    2. I will require the cost of postage as well (not cheap sending outside of UK), this will be dealt with via the winners, if applicable.

 

#WAAC Guild Ball Alchemist Raffle

WAAC

Well it took some doing but I am finally ready to release the raffle for the Alchemist team donated by the Guild Ball guys (and 1 lovely man on FB). It has been painted by many individuals and damn it they are all sexy especially the Katalyst model……

So first up some pictures I have of the team (will update when they are all in my possession and based up)

Thats right you have a chance to win a full team PLUS Hemlock and also a custom goal. So how do you win this?

RULES

  1. Go to https://www.justgiving.com/waac2015/
  2. Donate £5 gets you 3 tickets and say you wish to enter the Alchemist Raffle.
  3. Ensure you include your email when donating otherwise I cannot contact you.
  4. You will be sent your raffle numbers ASAP
  5. The Raffle will stay open for 1 month to give everyone a chance to enter – CLOSING DATE 3rd October 2015.
  6. Winner will be picked by https://www.random.org/ draw will occur during that week.
  7. I will contact the winner who will have 7 days from contact to confirm they want the team and their postage address.
  8. If contact not made OR they don’t wish to have the team I will redraw.
  9. If you are based outside of the UK there are additional rules;
    1. I cannot follow any addition rules/laws around raffles/gambling as such you are responsible for such things if you win.
    2. I will require the cost of postage as well (not cheap sending outside of UK), this will be dealt with via the winners, if applicable.
  10. Also dont forget about showing your support with a WAAC T-shirt http://www.wargamernation.com/waac-t-shirt/

UPDATE with team Picture

The Alchemist Formula – Katalyst

So now it’s time for the big guy in the Alchemists line up, Katalyst

Stats

He’s pretty fast for a big guy, good TAC, but OK DEF and ARM. Kick is better than many big guys, and his INF stat is average in the game.

Character Traits

Burning Strike – He hits you for damage you get burning. Nice and easy burning for all..

Pyromaniac – He starts the game with burning and gains it every end phase as well. Basially he is always on fire….trying on clothes must be tough.

Burning Effigy – While he is burning he gains a bonus to his TAC and his movement. Which because he is burning means he takes no ill effects of the burning coniditon on his movement. But the TAC bonus does make him very dangerous on the charge LOTS of dice)

Playbook

Plenty of Knockdown as well as pushes and character play triggering. HE does have a low Tackle as well which is always helpful and of course decent options for momentum.

Plays

External Combustion– Cost 2 Guild Balls (5/6 hits), enemies take a decent push while also taking some damage as well as burning condition. This is pretty similar to unmasking for those familiar with that.

Seismic Kick– Cost 1 INF, allows him to take KICK action without without spending INF but also ensures you can knockdown models and the ball cant be intercepted. Nice ability that can catch opponents out if you use it at the right time.

Overall

Hands out more burning than Mercury can in some instances. He is also pretty good at generating momentum with that bonus TAC of his. He isn’t a damage dealer but is no slouch either.

He makes a decent ball hunter as he is one of the fastest big players around he makes an intersting choice as he is not subtle and why should a man on fire be subtle?

Make sure you check out Leodis Games for all your Guild Ball Goodness

The Alchemist Formula – Vitriol

Vitriol is next up in the lab

Stats

Vitriol is straight out fast with great MOV stats, better than many strikers TAC, great KICK with higher than average DEF but no ARM. INF is pretty standard. She is also one of the only Alchemist player with a 2″ melee range.

Character Traits

Cover of Darkness – Did I say that Vitriol is fast? Well how about a bonus 2″ move when she starts an advance benefiting form cover. This makes her insanely quick.

Skilled within Shadow– Vitriol gains +2 TAC against enemies benefiting from cover. You should not that this does not allow her to ignore cover so you end up with +1 TAC but it’s still positive.

Hidden Damage – Once a turn she gets to gain +1 DMG to playbook results when the enemy is benefiting from cover.

Playbook

She does some damage which works nicely with her traits, but her momentum generation is around some push/dodges and getting Clone activated (although on the charge she can do some tasty momentous damage).

Plays

Smoke Bomb– Costs 1 INF, So Vitriol gets all those cool benefits from all things to do with cover right? Well once per turn she can make a smoke cloud that grants cover! It’s almost like they planned it that way!

Clone – Cost 2 INF or 2 Guild balls (three hits), RNG S. Clone allows Vitriol to ignore the next Character Play or Playbook result against it, and dodge 2″ just for fun! Nice ability to help keep her safe and sound.

Overall

Vitriol is a really potent striker, from cover she can hit the goal from 19″ away, or further if you hit and dodge before heading for goal. She has good DEF and clone helps, but she really doesn’t stand up to concentrated efforts to take her out. She will score buckets of goals, even if my own Vitriol is on a 50% miss rate!

Make sure you check out Leodis Games for all your Guild Ball Goodness

The Alchemist Formula – Mercury

Now we move onto Mercury, the fire man

Stats

Mercury is average for guild ball. His TAC is a little low, but above standard KICK with average DEF and ARM as well as INF. Average but his KICK is pretty handy if only to hand off to strikers.

Character Traits

Burning Spirit – Move up to Mercury, or start your activation within an inch and you’ll be burning.

Tactical Advice [Flask] – If he is within 4″ of Flask in the maintenance phase he gains a bonus to his max INF.

Playbook

Nothing too exciting here, only two momentous results but an early tackle is handy sometimes. Plus he does do some damage as well, well more than a Fisherman…

Plays

Fire Blast– Costs 2 INF, Neat play that not only deals two damage, but also sets models hit on fire (burning condition for the rules peeps out there!). Also if other models end or move through the AOE they gain burning too. Handy to slow down those enemies.

Flame Jet – Costs 2 INF, Pretty simple, three damage and burning if you hit!

Overall

Mercury is pretty much exactly what you expect for an Alchemist midfielder. Pretty solid with a good kick stat. Getting burning out is great for slowing down the enemy, and the AOE can funnel people where you want them to go.

Make sure you check out Leodis Games for all your Guild Ball Goodness

The Alchemist Formula – Calculus

Next up for the Alchemists is Calculus, one of two central midfielder’s for the team.

Stats

Calculus is on the average side of MOV stats. Lowish TAC, reasonable KICK with average DEF and ARM. INF is perfectly average too, basically she is average barring that TAC

Character Traits

Poison Fumes – Move or activate within an inch of Calculus and you’ll be poisoned. Now she can’t just wander up and poison you, but it’s a neat ability.

Playbook

Four columns with only two momentum generating results seem’s low, but then if you’ve got Calculus leading the fighting your probably not getting the best out of her.

Plays

Blind – Costs 1 INF, Nasty play that will cause enemy models to lose -2″ Mov, -2 KICK and -2 TAC! One dice means you can’t rely on hitting every time, but with bonus time it’s a very good play.

Noxious Blast – Costs 2 INF, An AOE that remains in play. Models hit take damage and the poison condition. Enemy models that move through, or end their activations in the AOE become poisoned. Nice play that gets conditions out on the enemy pretty consistently.

Overall

Calculus is a solid model for the Alchemists, bringing two good plays to the pitch. With some Armour she can take a little bit of damage, but don’t go get her stuck into the heart of the enemy or she will die.

Make sure you check out Leodis Games for all your Guild Ball Goodness

The Alchemist Formula – Flask

Time for the obligatory cute mascot chat… what do you mean a little robot can’t be cute? He’s carrying all kinds of cool chemicals on that tray don’t you know!

Stats

Flask is actually faster than you think he may be. His KICK is pretty standard for a mascot, and his TAC isn’t going to excite you. Lowish DEF is boosted by good ARM. Standard INF for a mascot round out his stat line.

Character Traits

Light Footed – He has tracks so nothing slows him down, which does make his MOV better than the raw number.

Overheat – When Flask gets taken out, he really gets taken out as he explodes! All models within 3″ take 3 DMG and gain burning. Can be fun to run a one wound, on fire flask at the enemy and watch them try to scatter.

Smoke Cloud – Once per turn Flask can place a smoke cloud centred on him. Handy for when you might need a patch of cover.

Playbook

Flasks play book looks light with only two columns, but with one hit generating a momentous Guild Ball token result it’s better than it looks. He has a tackle, but I wouldn’t use him to steal the ball often!

Plays

Intensify– Cost 2 INF or 1 Guild Ball (1 hit) –  Flask may only have one play but it’s a good one. All enemy models with 3″ of Flask take 2 damage if they are suffering from conditions. Super fun if your opponent has bunched up a little.

Overall

Flask isn’t the most amazing mascot in the game, he often just wanders around not dying. The times you managed to get intensify off it can be really potent, and with the damage threat from taking him out opponents often leave him be.  His smoke cloud can also be really useful depending on who you take in your team, but more of that later.

Make sure you check out Leodis Games for all your Guild Ball Goodness