So I have been thinking of a little project just for a play converting. With the idea of me enhancing if only a little my plasticard and green stuffing skills if only a little.
So sat round with my wargaming mates we started throwing ideas a round after a game as you do and with one of them restarting his Tau. The idea of adding some allies to my Orks started to emerge, now I know sometimes count-as armies are grumbled at for various reasons but I though I would share a pretty decent article I stumbled across funnily enough on a Tau blog LINK.
So as this idea started to sprout, I started to have a look round the internet for inspiration and below is some of the things I have found.
A trukk/devilfish have mated taken from dakkadakka LINKY
More from dakkadakka a piranhaaaa
Then I came across these guys on BoLS which are pretty close to what I was thinking although also slightly not. Anyway here is the link to all the pictures LINK
Again these converted battle suits represent some of the same ideas I was having.
So The idea is some allies for my Orks using the Tau book, now I didn’t just want straight looted stuff that any Ork could have no since the Tau as individuals are let’s be honest puny that would not suit Orks.
And what is the next best thing (you’ve guessed it) Grots 🙂
Now the example above is a little to clean for me especially if you have seen my painting and the rest of my Orks. So I was looking for a more run-down look. So below I will explain what I have in my head for the possible choices available.
Now also this will based on looted Tau stuff so I will need to paint them as Tau and then orky/grot them up. May use Friends pain scheme of wait/grey 😉
Fire Warriors – These are grots with FW parts stuck to them, so FW helmets worn as such by the grots (ill-fitting). Shoulder pads used as shoulder pads, more helmets and maybe body armour. Finally Tau rifles as guns but also clubs, as lets face it will most Grots be able to use a Tau rifle unless by fluke.
Etheral – Now I will probably not use them much but always handy. So idea of a Weird boy or a Runt Herder turned brain boy (think normal ork with mutated huge brain) being in charge which fits with a Ork still being in charge of the Grots.
Battlesuits – These will be converted so the grot either sits in a blown out cockpit of the BS OR use the grot from the stormboy kit (the one sat in the rocket cone) as pilots. I am also thinking of not using Tau burst cannons instead make my own to be more orky/groty. Other weapons could do with extra power supplies and the like, while sticking rockets in the jet pack vents will help them keep moving..
Broadsides – Along same line as basttlesuits but they are carrying Zzap guns or lobbers.
Kroot – I was thinking along the lines of Jungle grots carrying kroot rifles. Think war paint and Apocalypse Now! Kroot hounds have to be squigs.
Skyray – Ork up a little bit and have rockets from say the flyer kit instead of the normal missiles.
Devilfish – Was thinking along the lines of making them into helicopters but not sure yet.
Hammerhead – Just needs a big ork gun.
Vespids – Not going to bother..
Piranhas – Perhaps something similar to above, a plane that just can’t take off!
Drones – Mixture of grots riding them bucking bronco style or wearing them as hats…
Pathfinders – Need to be different from Kroot idea, so this may end up being one of the other, which leads me to;
Markerlights – If I don’t do Kroot then I think squigs will be what use for Markerlight identification (squigs with numbers on their back).
Riptide – Make it into a Grot Stompa
Stealth suits – This one is a tricky one, all I can think is sticking trees/wheels/barrels to them to show grot camo..
Flyers – Again maybe one of those things I don’t use OR gets mated with another kit like the dakka jet.
What do people think then? what have I missed? what ideas can you give me? am I insane?