Terracotta Warrior

I am still recycling older models from M2E that I had no use for….But I did need a Terracotta Warrior….Well this chap is a Jade Warrior πŸ™‚

20191112_174319
20191112_174304

Hinamatsu

The first of my Qi and Gong keyword models complete, making the way for Youko as she arrives very very soon πŸ™‚

I had great fun painting her/it, mainly as it is for a friendly little painting competition locally.

But used some techniques before, for the base using posters etc. but then something new as I tried to do some cherry blossom type tree on cloak.

20190616_204029
20190616_204047

Thunderbear – The Depleted

Another look at something that is only available to 10T via Lynch and aren’t they sorry-looking things…

This is a Thunderbear article but maybe a nod towards other articles in the future for NB aka Neverbear πŸ˜‰

Stats

They are a 4 point minion and as such the stats represent that, terrible Df and low Wp they are also slow. But what does stand out for them is the amazing number of wounds they have..

Abilities

On to their abilities;

Insignificant: – They can’t take interact actions, but they are minions so at least count for certain schemes and strats.

Consumed – When they do eventually pop all models close by take some damage and also gain Brilliance till the end of the turn, themed crews approve this..

Hard to Kill – As they has no Df triggers this at least makes him bit more survivable.

Hard to Wound – Why yes I will take some negatives to damage me thank you.

They are so cheap but my word they are almost the best tarpit in the game against anything but big hitters. Large number of wounds on top of H2K and H2W means it will take a fair amount of resources to shift just one.

Attack Actions

Smoldering Grasp – Like everything else the stats are not great for their attack. However they do gain +1 Ml and positive flips for disengaging strike, again driving home the tarpit-ness.

  • Burn Out – Masks – The target must discard a card which is always nice.
  • Just a Touch – Crows – Hands out Brilliance and everyone near a Lynch crew generally likes a bit of that.
Tactical Action

Drawn to the Light – Their 0 action lets them target a model with Brilliance (lets say Huggy for instance) and allows them to push towards it. This suddenly makes them much faster as they can actually move over a third of the board in one activation. This could catch some people out as no-one wants something sat near a scheme/strat marker they can’t shift for a couple of turns..

Overall

Tarpit plain and simple, a great tarpit, I know some people are not a fan but I actually like them. They make great marker sitters, although I have yet to try them as little bodyguard for Huggy but I think they could be great if nothing but a roadblock to stop things getting to him but allowing Huggy to still reach with his huge range! Never mind the idea of using them as a way to heal up Huggy when needed.

Thunderbear – Kamaitachi

The Super Ferret is here, time to look at the generic totem for the 10T faction..

Stats

The like guy has decent as his movement (so he can keep up which is important) while his Wp is not good which is a shame. But for the price not bad.

Abilities

On to its abilities;

The Winds of Fortune – Once per turn when a nearby friendly model attaches an upgrade card, then you get to draw a card. At the moment this only really works with 2 masters but both wouldn’t say no to such things.

Insignificant – So no Interacting but he is a minion so still counts for some strats and schemes.

The Howling Thunder – Along same lines as Winds but this time when an upgrade card is discarded (or removed) then it can heal some damage and also get a free push. Scary what this can do speedwise for some models.

Attack Actions

Razor-Edged Talons – Average Ml attack that does low damage but it does come with a built Mask to make trigger easier;

  • Flay – MaskMask – Like in Neverborn you can cheat damage regardless of the number of negative flips associated with it.

Katanaka’s Flame – Low range, high Ca 7 attack targeting Df allows you to discard up to 2 cards to hand out burning to the model.

Tactical Action

At the Crossroads – A 0 action that allows the little guy to discard a card to push Leader or Minion (poor enforcers and henchmen) their Wk.

Overall

The little guy certainly helps with master mobility but this is something most don’t strong with but then every little helps. At the moment they are 2 masters that really sing when having the Ferret around. Shenlong and McCabe with the cycling of upgrade cards happening with these two masters, perhaps with McCabe getting the most as he has more targets for the upgrade card shifting but still worth considering for either gent.

Thunderbear – Ashigaru

Another one of those it sort of 10T focused Thunderbear articles, this time the Ashigaru which are only around if you take Yan Lo OR do some summoning with Toshiro.

Stats

So not amazing stats, but they do have a decent number of wounds fior the cost of the model. Below average Df and average Wp means they are susceptible. Oddly he has the shortest Cg I have seen beyond those that don’t have a Cg at all. He is slower charging than he is walking.

Abilities

On to their abilities;

Hard to Kill – We all know it and helps with their survivability

Armor – Something else to make them harder to shift, which is always handy

Guard – Like the Komaniu they gain a Tome to their Ml attack although not as flexible as the stone dogs. Its still worthwhile, as they will generally be pretty close to an Ancestor of some description.

Attack Actions

Rusted Yari – Is their one attack and it is across the board average but at least the reach is OK.

  • Infect – Crows – Hands poison for each crow in the total. Not bad as extra damage even at the end of the turn is nice.
  • Wall of Steel – Tome – On succeeding (so no damage) then you can push the target away from them.
Tactical Action

Lunge – Allows him to discard a card to take a charge action. This is great for the reasons mentioned above with his old Cg range. It actual makes him pretty fast if he walks then uses this to charge. The second thing is to allow him to charge twice in a turn if the enemy is close together..

Brace – A scary ability for some, it hands out the condition Braced For the Charge which means any friendly models charged near them will allow them to hand out a decent amount of damage to the charger with no flips etc. need.

Overall

Nice little roadblocks that are cheap to buy in or use Toshiro to bring on. Brace is an amazing ability, one to be respected by anyone! While Lunge more than makes up for their rubbish Cg stat.