More conversion work today, this time using the Kataphron breacher models with lots of green stuff and guitar string to give me my unit of destructors. really happy how these chaps have come out. considering under their skirts is just scrap plastic 😀
Yes technically they are Kastellans, but using the rear of the head on its side plus a necron gun and some cogs. I think they make pretty decent stand-ins for Castellax 🙂
Long may the Dark Mechanicum reign 🙂
So here is my contiuation of the fall into Dark Mech for 30K.
The Tech-thralls are they meat/metal shield for the much nastier stuff but being fearless they dont care….which is nice.
I had wanted to use various Munda gangers for this, but in the end I managed to rescue some Goliaths destined for the scrap heap. So added lots of scrap to them 🙂
Yes they are a tad mental but those who have seen what else I am doing for this atmy its foing to be unique 🙂
Please forgive the tardiness, for I was sunning myself by the pool…Apparaently glue is banned next to the swimming pools.
Anyway here is my review of the biggest of Knights or the smallest of titans, you decide..
This box brings us nicely up to, the 3 main bodies/chasis types for the Knights that is covered by GW themselves. Alongside the same thing for the titans as well, means we going to be hitting the exciting times of AT being in front of the forge world 40k models.
Yes I know we dont have all the weapon options yet for a lot of them but we are getting there.
The box is the usual quality like the rest of the range, I have really enjoyed the artwork being done for AT and it continues here.
So we get duplicate spures in the box to build 2 of the knights. The only options open to us is the baby weapons on the torso and if you wish to have the missile launcher open or closed.
Inside the box we get the again black and white instruction manual. This has been a bit of a bugbear for me in these boxes, as the quality isnt there. In fact this is the worst so far, it is a very plain peice of paper that feels like it was a rush jump.
Even worse the instructions are wrong the corresponding numbering of of the upper legs is the wrong way round between spure and paper. I have neever come across this in GW kit before (I am sure there has been but I have never come across/noticed). This is only a small thing but the instructions do feel like a let down when everything else is so good! Like a used napkin at fancy restuarant.
Back onto the positives we get another new transfer sheet for these guys and as always they are great if realy really small..
The build for the numbers themselves is easy enough and can be done pretty quickly. With only a couple of options already mentioned.
Something to be wary of is the cabling around the groin and the safety bars on the back. They are small and thin plastic and snap realy easily.
It is a solid kit and goes together pretty easily, the legs are a little fiddly with the armour plates, but that just seems to be ATs party piece across the kits 🙂
The model as a whole is perhaps a little more static which makes sense for a big siege knight and a lot of work is needed if you want the movement in the legs.
Finally some scale shots of how he fares between his big/little brothers
So scalewise he is the biggest of the knights, but still fits the feel and I have to say the detail is just amazing across them all.
While he is still small than the Warhound, there isnt much in it admittedly. It did get me wondering if this scale matches up in the 40K world, as for some reason I think they are almost identical in that scale. Probably wrong, but surely someone can do that pciture for us 😀
A great addition to the AT forces and well worth the price of £22.50 from our friends over at Triple Helix.
The range is growing really nicely and I sort of hope we continue to see at least one new model every year, besides the weapon options and books and transfers and other stuff.
Also helps I have my hands on one of everything now and still feel like I can have an enjoyable game rather needing 7 of one thing.
Another quick chop job on a leman russ to give me a transport for those miners….They are JUST miners!!
First disclaimer, I am not too deep in with AT.
I am definitely a one of every shiny forget the balance/strategy here lets play stompy robots
With that in mind I have been having a dip into the campaign books for Titanicus, in the shape of Titandeath and Doom of Molech.
They both follow a similar pattern of background, new legions/households, new maniples, new narrative campaigns and extra bits at the end.
They are both really really nice books and on par with anything else FW kicks out as these are most definatly FW and not GW books.
The artwork is amazing and the quality is top-notch as well. Although for the game itself I think those with a dedication to the Horus Heresy series, these are certainly worth collecting.
So we get 97 pages of goodness in the first book release and I think the book most are going to want to get of the two.
The fluff is not bad gives a brief overview of the the battles of beta-garmon. All very much done on the timeline sort of way. So boxes of text across some nice artwork of planets etc.
We get EIGHT! new legions to play with in the book;
- Warp Runners, Nova Guard, Firebrands, Imperial Hunters
- Deaths Heads, God Breakers, Tiger eyes, Death stalkers
I love them all, they all add some really fluffy rules, but on the flip-side nothing that is too stand-out. Well at least from my eyes anyway
The new (four) maniples are also a welcome addition as they offer some much needed variation from the rulebook. We do get some more spammy ones in the book in the shape of all reaver / warhound builds but thats OK as they also give us the King and Queen build 😉
The seven new scenarios we are given are all narrative, based around the story of Beta_Garmon of the story. So not what you can class as matched play but they are worth looking into as some look a real blast to play.
My favourite has to be On The Edge Of The Void. Battling in a space ship as close to death starring as possible…
Campaigns have never been my cup of tea no attention span…SQUIRREL!!! But the rules are there for a group to rock to or even an mini event at WHW (now thats an idea ;))
A final mention to the appendix additions in the book, which covers hostile environment rules as well. Again perhaps not match play worthy BUT who dosent love a titan minefield.
Doom of Molech
Now Doom is the smaller brother of Titandeath only coming in at 81 pages and has to be said not as Titan heavy as we are really looking at Knights with this one.
We see a switch from the time line boxes of TD to more normal text for the fluff and perhaps more of nod towards what the marines and primarchs where doing, but then I suppose Doom had more of a mixed forces fight going on than TitanDeath. Still good but different from what we have already.
We got 4 new lefgions, in this book and again nice touches that make them cool rather than must have!
- Warmongers, Dauntless
- Dark Fire, Murder Lords
Mirroring this, we only see 2 new maniples and 5 scenarios. But again we see the same pattern as with TitanDeath and worth looking into.
We do also get 1 matched play scenario, which is just for knights. It is based around hunting monsters as any good knight would want to do, with stats for said monsters. Its a really cool idea and should offer quick games that help teach the very basics of the game.
What the book does bring to the titan in abundance is Stratagems! Loads of new ones to consider and also the option now to pick a Legion specific stratagem to use but at additional cost.
The small tactical choices this brings is pretty spectacular and will certainly freshen up your choices.
Now the core of the book is set aside for the Knight forces rules.
Now I am not going to go too deep into this but simply when as a full force they have less variation within the banners (all need to be armed the same) compared to the standard support banners we have had so far.
This plus they have to activate as a Lance (3 Banners, 2 must be same type) so a larger number of knights moving together almost like a titan volume of robots 🙂
It’s a simple choice but also ensures activation control is less of an issue in the game. But generally the knights work as they did in the rulebook just with more thought towards co-ordination of your force as a minimum of 9 knights is actually a big footprint to move about (worrying about blasts).
They also get their own missions and stratagems as well, with the leader (high scion/ seneschal) get knightly qualities in a similar way as warlord traits.
These books are certainly worth it and from our friends at THW both clocking in at £17.60 its a good deal to be had to bring something extra extra to your games of AT.
I would say for general players that TitanDeath has to be your first purchase as it opens a lot of choices for Titans which the game is all about. Doom brings something different and perhaps something only a few will actually want to try in a full knight force. However the extra bits for the titans still make it a worthwhile bet.
In other words, get them both and be a happy Princep…
This is my nippy light road……ridgerunner
It has been am absolute blast to paint and I am very tempted to grab another one 🙂