As promised we continue the look at the Sisters Battle Box, this time we are looking at the boss lady and the Seraphim.
The Canoness, is a lovely model she is obviously monopose. But I certainly think there is some scope for converting even if its only weapon swaps and head adjustments.
Next up we have the Seraphim unit, this go together pretty well and the detailing is out of this world.
The facial expressions are really crisp and the armour detailing is just WOW!
Now the poses are a little limiting, as they are all I assume in graceful landing position. I do wish we had some more (hard with duplicates I know). Hopefully the multipart kit will sort this, as far as conversions go;
If you have the weapons these will be very very easy to gun swap with although the leader model will be a bit tougher as a whole glove would need replacing if dropping the power sword.
Now for the big issue with the kit and probably any new flying kit for GW. the new tiny lipped flight stand.
So the footprint it takes up is tiny admittedly and GW have done a great job of ensuring the kit is not imposed by it. However, if you are wanting to have clear bases you cant glue it to the model and that is the only way to attach it to the model without some chopping and magnets involved.
Likewise painting these before attaching is again that much tougher as there is none of the model balljoint to work with.
In the end I glued and will paint black as I have found this easier for me. As the only other options I can think of be really careful (HAHAHAHAHA), protect the clear plastic, blue tac or glue the girls to a temporary base.
New models are super sexy, who would have guessed right?
Overall though these build easy enough and I think if we see more of the easy build stuff drop on its own rather than in the army box, it is not going to be hard to get your units up to size quickly and with limited converting needed. I think the Canoness would need some more work though to be different, saying that a helmet swap and a boltgun added it would not be impossible to add variety from these minis.
First up then the Strategy Marker set, nothing ground-breaking just 6 really nice markers that will help differentiate between your schemes and strats. Most games you will only need 5 on the whole but some redundancy going into when Gaining Grounds eventually drops is a nice touch and means if you have a touch of the OCD needing one more shouldn’t be an issue 🙂
The Condition set is amazing value as it covers ALL the new generic conditions in the game and gives you a nice amount of all of them. Admittedly if you are playing Kaeris, Brewie or the Good Doctor McM you may not have enough tokens. Likewise for the masters that can spam condition X you may want to pick up extras.
But when it is 75p for 5 tokens I thinks its amazing value when you need more!!
I will say this, my colour schemes in Malifaux are generally muted! But after using these sets, I feel I have died and gone to Skittle heaven 🙂
The little details that all these have are amazing and I cant say how happy I am with them!
With all the changes to Malifaux we have seen, it has made AoWS tweak their core set and think its for the better. Could the conditions have been wrapped into it? Yes but that would have upped the cost to something many wouldnt have liked (cheap Yorkshireman here).
But it has meant that the core box is exactly that it gives you enough of everything that a starting player will need to get going.
Yes if you are a resser player you wont have enough corpse markers (when do they ever?) but the average crew should be ok with 6 knowing that most crews can sit in the 8ish models bracket (ignores Hamelin) if you need more than 6 you have probably already well into end game already.
But the fact you get 10 soulstones and a nice shockwave marker now its all good
Now there are lots of ways of painting these, but I have to shout out the method the AoWS guys told me which is paint them with the cover paper still on. makes things much less messy 🙂
I think the only thing I would have liked is for the schemes and strategy markers in my sets to be very different colours. I mean the symbols are very clear but I am an idiot and in the heat of losing mistakes could happen. Plus I want more rainbow on my gaming boards
For just over £20 you are going to have plenty of tokens that will cover all malfiax players. It is only specific masters that need more of X or Y. For any player starting out or in need of a refresh of tokens I really cant say how highly I rate the guys of AoWS and the fact that they have improved their products over the years speaks of experience and understanding of the games they are creating for. That is always a good thing 🙂
Please forgive the tardiness, for I was sunning myself by the pool…Apparaently glue is banned next to the swimming pools.
Anyway here is my review of the biggest of Knights or the smallest of titans, you decide..
This box brings us nicely up to, the 3 main bodies/chasis types for the Knights that is covered by GW themselves. Alongside the same thing for the titans as well, means we going to be hitting the exciting times of AT being in front of the forge world 40k models.
Yes I know we dont have all the weapon options yet for a lot of them but we are getting there.
The box is the usual quality like the rest of the range, I have really enjoyed the artwork being done for AT and it continues here.
So we get duplicate spures in the box to build 2 of the knights. The only options open to us is the baby weapons on the torso and if you wish to have the missile launcher open or closed.
Inside the box we get the again black and white instruction manual. This has been a bit of a bugbear for me in these boxes, as the quality isnt there. In fact this is the worst so far, it is a very plain peice of paper that feels like it was a rush jump.
Even worse the instructions are wrong the corresponding numbering of of the upper legs is the wrong way round between spure and paper. I have neever come across this in GW kit before (I am sure there has been but I have never come across/noticed). This is only a small thing but the instructions do feel like a let down when everything else is so good! Like a used napkin at fancy restuarant.
Back onto the positives we get another new transfer sheet for these guys and as always they are great if realy really small..
The build for the numbers themselves is easy enough and can be done pretty quickly. With only a couple of options already mentioned.
Something to be wary of is the cabling around the groin and the safety bars on the back. They are small and thin plastic and snap realy easily.
It is a solid kit and goes together pretty easily, the legs are a little fiddly with the armour plates, but that just seems to be ATs party piece across the kits 🙂
The model as a whole is perhaps a little more static which makes sense for a big siege knight and a lot of work is needed if you want the movement in the legs.
Finally some scale shots of how he fares between his big/little brothers
So scalewise he is the biggest of the knights, but still fits the feel and I have to say the detail is just amazing across them all.
While he is still small than the Warhound, there isnt much in it admittedly. It did get me wondering if this scale matches up in the 40K world, as for some reason I think they are almost identical in that scale. Probably wrong, but surely someone can do that pciture for us 😀
A great addition to the AT forces and well worth the price of £22.50 from our friends over at Triple Helix.
The range is growing really nicely and I sort of hope we continue to see at least one new model every year, besides the weapon options and books and transfers and other stuff.
Also helps I have my hands on one of everything now and still feel like I can have an enjoyable game rather needing 7 of one thing.
I am definitely a one of every shiny forget the balance/strategy here lets play stompy robots
With that in mind I have been having a dip into the campaign books for Titanicus, in the shape of Titandeath and Doom of Molech.
They both follow a similar pattern of background, new legions/households, new maniples, new narrative campaigns and extra bits at the end.
They are both really really nice books and on par with anything else FW kicks out as these are most definatly FW and not GW books.
The artwork is amazing and the quality is top-notch as well. Although for the game itself I think those with a dedication to the Horus Heresy series, these are certainly worth collecting.
So we get 97 pages of goodness in the first book release and I think the book most are going to want to get of the two.
The fluff is not bad gives a brief overview of the the battles of beta-garmon. All very much done on the timeline sort of way. So boxes of text across some nice artwork of planets etc.
We get EIGHT! new legions to play with in the book;
Warp Runners, Nova Guard, Firebrands, Imperial Hunters
Deaths Heads, God Breakers, Tiger eyes, Death stalkers
I love them all, they all add some really fluffy rules, but on the flip-side nothing that is too stand-out. Well at least from my eyes anyway
The new (four) maniples are also a welcome addition as they offer some much needed variation from the rulebook. We do get some more spammy ones in the book in the shape of all reaver / warhound builds but thats OK as they also give us the King and Queen build 😉
The seven new scenarios we are given are all narrative, based around the story of Beta_Garmon of the story. So not what you can class as matched play but they are worth looking into as some look a real blast to play.
My favourite has to be On The Edge Of The Void. Battling in a space ship as close to death starring as possible…
Campaigns have never been my cup of tea no attention span…SQUIRREL!!! But the rules are there for a group to rock to or even an mini event at WHW (now thats an idea ;))
A final mention to the appendix additions in the book, which covers hostile environment rules as well. Again perhaps not match play worthy BUT who dosent love a titan minefield.
Doom of Molech
Now Doom is the smaller brother of Titandeath only coming in at 81 pages and has to be said not as Titan heavy as we are really looking at Knights with this one.
We see a switch from the time line boxes of TD to more normal text for the fluff and perhaps more of nod towards what the marines and primarchs where doing, but then I suppose Doom had more of a mixed forces fight going on than TitanDeath. Still good but different from what we have already.
We got 4 new lefgions, in this book and again nice touches that make them cool rather than must have!
Dark Fire, Murder Lords
Mirroring this, we only see 2 new maniples and 5 scenarios. But again we see the same pattern as with TitanDeath and worth looking into.
We do also get 1 matched play scenario, which is just for knights. It is based around hunting monsters as any good knight would want to do, with stats for said monsters. Its a really cool idea and should offer quick games that help teach the very basics of the game.
What the book does bring to the titan in abundance is Stratagems! Loads of new ones to consider and also the option now to pick a Legion specific stratagem to use but at additional cost.
The small tactical choices this brings is pretty spectacular and will certainly freshen up your choices.
Now the core of the book is set aside for the Knight forces rules.
Now I am not going to go too deep into this but simply when as a full force they have less variation within the banners (all need to be armed the same) compared to the standard support banners we have had so far. This plus they have to activate as a Lance (3 Banners, 2 must be same type) so a larger number of knights moving together almost like a titan volume of robots 🙂
It’s a simple choice but also ensures activation control is less of an issue in the game. But generally the knights work as they did in the rulebook just with more thought towards co-ordination of your force as a minimum of 9 knights is actually a big footprint to move about (worrying about blasts).
They also get their own missions and stratagems as well, with the leader (high scion/ seneschal) get knightly qualities in a similar way as warlord traits.
These books are certainly worth it and from our friends at THW both clocking in at £17.60 its a good deal to be had to bring something extra extra to your games of AT.
I would say for general players that TitanDeath has to be your first purchase as it opens a lot of choices for Titans which the game is all about. Doom brings something different and perhaps something only a few will actually want to try in a full knight force. However the extra bits for the titans still make it a worthwhile bet.
In other words, get them both and be a happy Princep…
Got my hands on the Ambots box this week, as always thanks to our friends at Triple Helix..
The plan is to use one as my Patriarch for the GSC Chaos Machine Cult. Which means I need to find a project for the second.
Anyway onto the review, the box is as per all other GW kits, so nice art splashed with pretty pictures of the models.Now the back is a little sparse, I expect this is the nature of the kit and how the options are more limited.What is perhaps most surprising thing about this kit is that, although the 2 models look different. It is actually the same kit, with additional legs and head being the only differences.This does mean the kit is almost a snap-fit kit but more advanced, any conversion work you wish to do is going to need some heavy chopping and changing on the part of the modeler.
The instructions are great as always (but like other non-core kits only in black and white).
As you can see (well you would have if I had remembered to put the kits in the same orientation….) that the box gives you 2 identical spures.
The details are very nice and the kit goes together very very quickly.
There some nice little details for the kit like the cogs on the back section, which in typical GW fashion you wont see much of once built, if you use the shoulder guard-shield thingy.
awwwwww look little thumb gun..
So the build was easy enough, the kit doesn’t require much thinking about as there is not much to the options. This on top of square pegs on connections means he builds quickly which is great if you want are wanting the standard poses. I did try and mix things a little by having the legs of bot A and the arms from bot B.
Which does add a little more to the options but not you much. As mentioned if you are wanting something more dynamic or very different will need plenty of work.
So he is a bulky model that fills the 40mm base really well. I will say this again the munda bases are soooo sexy I wish I could use them everywhere..
Always need a backside shot as well, showing off some of the little details. It really shows the tech level GW are working at as the hand/arm section is almost one piece but they still manage to give us some nice tubing details.
Finally a scale shot of the bot with a little Ghoul and one of my converted Acolytes from the Goliath kit.
I think he is going to work nicely as Patriarch model once he is painted up.
All hail the Emperor of the Machine
So as a kit the price point of £18.75 (from our friends at THG) is really good. Although they are Munda models, I think they have the potential to be really popular with a lot of modelers. Yes I am being a tad lazy and not doing much to make it into Patriarch, but Ork players are going to love it. I almost think they have the potential to fit into some marine forces or ad mech ones.
Its been a long time coming, it may have got lost in the draft pile. But we are going to catch up at least 😀
Welcome to the last of the reviews for AT, in which I am going to look at the last of the chassis from the initial releases. Its time to have a play around with the Reaver!
This marks the end of the current range of boxes released so far for the game. Woohoo and also boooo.
The box is the usual quality like the rest of the range, I have really enjoyed the artwork being done for AT and I hope they keep going with this as well its all amazing!!
We get a few options in the box to play around with, although no doubling up like the warhound kit unfortunately.
Inside the box we get the again black and white instruction manual. This does separate from the shinier normal GW kits, which is a shame as well they are not as shiny as they could be and smacks a little of cutting the fat in some areas for a specialist game. On the flip-side the transfer sheet is good quality and I am impressed that each titan class got their own sheet.
When we have a look at the spures we get 3 sections, just like his big brother the warlord. The first is the body and legs sections which are going to be the same across all the Reavers. The detail is of course bonkers and GW doing what GW can do with these sorts of plastic kits.
Individual rivets on a foot section you can hardly see once built!!
the next 2 spures are the ones that easily swappable in the future. The armour plates give you some options from blanks to traitors
The weapon spure gives you the various weapons…..obviously. The variations for the fist are a nice touch as is their ability to be left/right handed. I would have liked an additional option for carapace weapon but the kit layout wouldnt have allowed that anyway.
It is a solid kit and goes together pretty easily, the model as a whole is perhaps a little more static than the other titans as a lot more work is needed if you want the movement in the legs. Perhaps a symptom of being the middle child 😉
Finally some scale shots of how he fares between his big/little brothers
A great addition to the AT forces and well worth the price of £30 from our friends over at Leodis Games.
At this stage I have 1 kit of everything and I am pretty happy with that. Is it optimal? certainly not but I think there are still plenty of options open to me with what I have.
Because I have done it for the rest of the Titans, here is my almost completed paint job.