Titanicus Campaign Books Review

First disclaimer, I am not too deep in with AT.

I am definitely a one of every shiny forget the balance/strategy here lets play stompy robots

With that in mind I have been having a dip into the campaign books for Titanicus, in the shape of Titandeath and Doom of Molech.

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They both follow a similar pattern of background, new legions/households, new maniples, new narrative campaigns and extra bits at the end.

They are both really really nice books and on par with anything else FW kicks out as these are most definatly FW and not GW books.

The artwork is amazing and the quality is top-notch as well. Although for the game itself I think those with a dedication to the Horus Heresy series, these are certainly worth collecting.

Titandeath

So we get 97 pages of goodness in the first book release and I think the book most are going to want to get of the two.

The fluff is not bad gives a brief overview of the the battles of beta-garmon. All very much done on the timeline sort of way. So boxes of text across some nice artwork of planets etc.

We get EIGHT! new legions to play with in the book;

  • Warp Runners, Nova Guard, Firebrands, Imperial Hunters
  • Deaths Heads, God Breakers, Tiger eyes, Death stalkers

I love them all, they all add some really fluffy rules, but on the flip-side nothing that is too stand-out. Well at least from my eyes anyway

The new (four) maniples are also a welcome addition as they offer some much needed variation from the rulebook. We do get some more spammy ones in the book in the shape of all reaver / warhound builds but thats OK as they also give us the King and Queen build ๐Ÿ˜‰

The seven new scenarios we are given are all narrative, based around the story of Beta_Garmon of the story. So not what you can class as matched play but they are worth looking into as some look a real blast to play.

My favourite has to be On The Edge Of The Void. Battling in a space ship as close to death starring as possible…

Campaigns have never been my cup of tea no attention span…SQUIRREL!!! But the rules are there for a group to rock to or even an mini event at WHW (now thats an idea ;))

A final mention to the appendix additions in the book, which covers hostile environment rules as well. Again perhaps not match play worthy BUT who dosent love a titan minefield.

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Doom of Molech

Now Doom is the smaller brother of Titandeath only coming in at 81 pages and has to be said not as Titan heavy as we are really looking at Knights with this one.

We see a switch from the time line boxes of TD to more normal text for the fluff and perhaps more of nod towards what the marines and primarchs where doing, but then I suppose Doom had more of a mixed forces fight going on than TitanDeath. Still good but different from what we have already.

We got 4 new lefgions, in this book and again nice touches that make them cool rather than must have!

  • Warmongers, Dauntless
  • Dark Fire, Murder Lords

Mirroring this, we only see 2 new maniples and 5 scenarios. But again we see the same pattern as with TitanDeath and worth looking into.

We do also get 1 matched play scenario, which is just for knights. It is based around hunting monsters as any good knight would want to do, with stats for said monsters. Its a really cool idea and should offer quick games that help teach the very basics of the game.

What the book does bring to the titan in abundance is Stratagems! Loads of new ones to consider and also the option now to pick a Legion specific stratagem to use but at additional cost.

The small tactical choices this brings is pretty spectacular and will certainly freshen up your choices.

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Now the core of the book is set aside for the Knight forces rules.

Now I am not going to go too deep into this but simply when as a full force they have less variation within the banners (all need to be armed the same) compared to the standard support banners we have had so far.
This plus they have to activate as a Lance (3 Banners, 2 must be same type) so a larger number of knights moving together almost like a titan volume of robots ๐Ÿ™‚

It’s a simple choice but also ensures activation control is less of an issue in the game. But generally the knights work as they did in the rulebook just with more thought towards co-ordination of your force as a minimum of 9 knights is actually a big footprint to move about (worrying about blasts).

They also get their own missions and stratagems as well, with the leader (high scion/ seneschal) get knightly qualities in a similar way as warlord traits.

Overall

These books are certainly worth it and from our friends at THW both clocking in at ยฃ17.60 its a good deal to be had to bring something extra extra to your games of AT.

I would say for general players that TitanDeath has to be your first purchase as it opens a lot of choices for Titans which the game is all about. Doom brings something different and perhaps something only a few will actually want to try in a full knight force. However the extra bits for the titans still make it a worthwhile bet.

In other words, get them both and be a happy Princep…

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THW Tracker Review

The innovative chaps over at Triple Helix Wargames, have gone and dropped a new app for everyone to play with (both fruit and robot lovers are covered).

So the main function is as a tracker app but it also has some additional links out to their website.

The various routes from the home page of the app is big bright and clear.

I will say now the Articles/How to’s is a bit barren at the moment as things go, but I am sure will quickly be populated (with links to this review for instance ๐Ÿ˜‰ ).

While, the Product Info page takes you to the latest releases available in store. With each tab being opened to more into and links to the website.

The Events is similarly up to date, although it does provide more info. Something that isnt present which would be great is booking/paying for events through the app.

This has the potential to be really powerful and I hope to see it grow.

Now onto the main event which is the tracker, first up the options..

Multiple backgrounds are a nice touch but perhaps linking out to a persons mobile gallery would also be cool, as for the number of scorepads on screen;

For some reason I want more, I dont think I need more than 2 but perhaps 4 would be help. As you could track you and your opponents counts or if you just have more things you want to track

At the moment these are the options, which cover plenty of systems, but I would like to see some user inputted options as well.

As you can see there is still a lot of real estate on the screen to be used.

The buttons are responsive and easy changed around and from the time I have spent with it not battery heavy at all so should last a decent amount of time.

Overall, I can say this app has a lot of potential and for a v1 of it I think the future is bright with some added functionality.

Ambot Review

Got my hands on the Ambots box this week, as always thanks to our friends at Triple Helix..

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The plan is to use one as my Patriarch for the GSC Chaos Machine Cult. Which means I need to find a project for the second.

Anyway onto the review, the box is as per all other GW kits, so nice art splashed with pretty pictures of the models.20190415_192732847232477913376829.jpgNow the back is a little sparse, I expect this is the nature of the kit and how the options are more limited.20190415_1927421278990881194561929.jpgWhat is perhaps most surprising thing about this kit is that, although the 2 models look different. It is actually the same kit, with additional legs and head being the only differences.This does mean the kit is almost a snap-fit kit but more advanced, any conversion work you wish to do is going to need some heavy chopping and changing on the part of the modeler.

20190415_192956(0)1959630930747173139.jpgThe instructions are great as always (but like other non-core kits only in black and white).

20190415_1928544477196161858844295.jpgAs you can see (well you would have if I had remembered to put the kits in the same orientation….) that the box gives you 2 identical spures.

20190415_1929046716936877132384804.jpgThe details are very nice and the kit goes together very very quickly.

20190415_1928598573461814048139570.jpgThere some nice little details for the kit like the cogs on the back section, which in typical GW fashion you wont see much of once built, if you use the shoulder guard-shield thingy.

20190415_1929115539484865380081143.jpgawwwwww look little thumb gun..

So the build was easy enough, the kit doesn’t require much thinking about as there is not much to the options. This on top of square pegs on connections means he builds quickly which is great if you want are wanting the standard poses. I did try and mix things a little by having the legs of bot A and the arms from bot B.

Which does add a little more to the options but not you much. As mentioned if you are wanting something more dynamic or very different will need plenty of work.

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So he is a bulky model that fills the 40mm base really well. I will say this again the munda bases are soooo sexy I wish I could use them everywhere..

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Always need a backside shot as well, showing off some of the little details. It really shows the tech level GW are working at as the hand/arm section is almost one piece but they still manage to give us some nice tubing details.

Finally a scale shot of the bot with a little Ghoul and one of my converted Acolytes from the Goliath kit.

I think he is going to work nicely as Patriarch model once he is painted up.

All hail the Emperor of the Machine

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Overall,

So as a kit the price point of ยฃ18.75 (from our friends at THG) is really good. Although they are Munda models, I think they have the potential to be really popular with a lot of modelers. Yes I am being a tad lazy and not doing much to make it into Patriarch, but Ork players are going to love it. I almost think they have the potential to fit into some marine forces or ad mech ones.

Beyond that its a fun little kit regardless.

Adeptus Titanicus Reaver – Review

Its been a long time coming, it may have got lost in the draft pile. But we are going to catch up at least ๐Ÿ˜€

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Welcome to the last of the reviews for AT, in which I am going to look at the last of the chassis from the initial releases. Its time to have a play around with the Reaver!

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This marks the end of the current range of boxes released so far for the game. Woohoo and also boooo.

The box is the usual quality like the rest of the range, I have really enjoyed the artwork being done for AT and I hope they keep going with this as well its all amazing!!

We get a few options in the box to play around with, although no doubling up like the warhound kit unfortunately.

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Inside the box we get the again black and white instruction manual. This does separate from the shinier normal GW kits, which is a shame as well they are not as shiny as they could be and smacks a little of cutting the fat in some areas for a specialist game. On the flip-side the transfer sheet is good quality and I am impressed that each titan class got their own sheet.

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When we have a look at the spures we get 3 sections, just like his big brother the warlord. The first is the body and legs sections which are going to be the same across all the Reavers. The detail is of course bonkers and GW doing what GW can do with these sorts of plastic kits.

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Individual rivets on a foot section you can hardly see once built!!

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the next 2 spures are the ones that easily swappable in the future. The armour plates give you some options from blanks to traitors

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The weapon spure gives you the various weapons…..obviously. The variations for the fist are a nice touch as is their ability to be left/right handed. I would have liked an additional option for carapace weapon but the kit layout wouldnt have allowed that anyway.

It is a solid kit and goes together pretty easily, the model as a whole is perhaps a little more static than the other titans as a lot more work is needed if you want the movement in the legs. Perhaps a symptom of being the middle child ๐Ÿ˜‰

Finally some scale shots of how he fares between his big/little brothers

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Overall

A great addition to the AT forces and well worth the price of ยฃ30 from our friends over at Leodis Games.

At this stage I have 1 kit of everything and I am pretty happy with that. Is it optimal? certainly not but I think there are still plenty of options open to me with what I have.

Because I have done it for the rest of the Titans, here is my almost completed paint job.

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Dankhold Troggoth

We are back again with some more new shiny, for those keeping up I have come up as a little force of Trogs/Trolls as a travelling circus (ideas here).

So figured now is a good start to get going so checked out our friends at Triple Helix and picked up the Dankhold Troggoth kit to make my Troggboss.

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What struck my most from the box is how small, its 5-man unit size box. For some reason I was expecting a larger monster box.

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Well presented box showing of the various options available for the different builds.

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Perhaps more than some of the other kits I have looked at from GW the CAD-like instruction manual is pretty important as this is an extensive kit that has lots of uneven joins going on to get the unusual look to the boss. An example is the front of the torso onto the back-left arm connection its a little fiddly and the instructions helped loads.

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Well these spures (2 of them) explain why the box is so small. There is literally no wastage going on here, the gaps are really small between pieces. Jam-packed gets thrown around a lot but this kit lives and breathes it!!

When the only cleat space is between the troggs legs you know things are tight…..there is a joke in there somewhere.

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‘The detailing is amazing from the ‘barnacles’ on the body to the fact the rock weapons are sort of a hint at something else masonry-like. I would be surprised if we see a new army in the future that has an intact piece of whatever it is.

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You still get plenty of options in the kit which is really nice, from the back being stalagmites or fungus to the usual head swaps and the like.

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As mentioned some of this kit is pretty fiddly not due to size but needing to get piece A into B needs to be a just the right angle otherwise you wont get the fit right!

Now I am not much of dry-fitter but I would suggest this for this kit as if you use super glue you are going to have a wonky trogg and no-one wants that.

On the whole an amazing kit that is full of character and perhaps dare I say too much detail in places, sooooo many barnacles!!

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All together a great, but as mine is a ringmaster, he will be getting a little more work on him to be fitting of the trog circus hence why he isn’t based up yet, or painted ๐Ÿ™‚

Anyway if you want to run away to the circus or just love yourself some trogg go check him and his buddies out over at our tame suppliersย Triple Helix Wargames.

Skulls For The Hobby God

A quick fire review today, got my hands on the Skull box from GW.

I will be honest I was unsure about the kit, as we all know that GW have a deep love of Skulls so surely a box of them is overkill?

Pretty small box arrived and well its skulls ๐Ÿ˜€

340!!! 340 skulls?!! that is actually insane amount.

We get 4 spures worth of skulls spread across nicely between the human skulls through to the more crazy ones.

The quality of the kit is standard GW, which means excellent. The dragon(?) head is pretty immense and is going to look great on equally large kits (we are talking monster levels here)..

so.many.skulls, the human spure is really nice and is obviously where the numbers come from as you get buckets of them. I am really impressed with how much they have wedged into that spure.

Some nice daemon skulls, shame it doesn’t cover all the gods but decent choices to be had. The separate jaw bones, is well mad….I mean jaw bone options for those models that got the note wrong and jaws for the jaw god not skull?!

The final part is more 40k based with the Kroot/nid skulls, but still some nice options across the different systems with the ork skulls to use.

I admit this isn’t the most exciting of kits to look through, but the level of detail is good (should be with all the skull practice GW sculptors get ๐Ÿ˜‰ ).

The amount of possibilities for this set is spot on and I hope to show some more of them off in the next few weeks. Including the proxy Bloodthirster and the Flesheater court throne terrain piece I am making.

For the amazing price of less than a character model for GW, you are getting plenty of options to play around with.

Go check them out from out friends at Triple Helix,ย Skulls for the Hobby God

Bloodthirster Review

When you absolutely have to have something crushed into the ground with no messing, there is only one model you really need to consider! Its time for a look at the Bloodthirster!

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Big old box time and scary looking monster!

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Looks like the kit gives you plenty of options, with perhaps a chance to do some magnetizing for weapon options and we all love magnets.

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When even the box tab is angry!

So we get 2 spures in the box, crammed full with parts. The first thing that draws the eye is the wings; They are beastly, I mean that is a lot of plastic in those. But more worryingly is the small contact points, I like to mag things like wings but I think this may end up like Morty and need to be glued in place which is a shame.

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The quality is as you would expect with GW, and perhaps I may get fed up with saying that ๐Ÿ˜€ but its true, there are lots of amazing models out there in the hobby but as long as the feel of a model is up your street you are not going to get a better shiny than a GW one.

Now time for some filthy close up shots of the sprue. The detail is always amazing, just look at how veiny he is they are everywhere..

While the weapons on this kit are frankly bonkers, the size of them is just………words fail me.

You can imagine anyone getting hit by one of these is going to be mist.

That is what a BT should be the most primal hitting machine in the universe. With only Heroes being very heroy being able to even handle them. To the extent I look forward to the time when we dont need the flying angry dog of Khorne and we just have massive axes zooming round the board making mist.

Looked at the 2-handed axe its taller than the model itself, and the axe is larger than most models.

The building was pretty straight forward and he balances really well despite only having 1 contact point to the base. Admittedly I went for foot down rather than the leaping skull base thingy mainly as if he was on that he wouldn’t fit on my shelves..

I was disappointed the wings did prove to be too tricky to mag up, mainly because it would have needed significant work within the model itself to make it happen.

Also the different weapon options could have been magnetised, well the other 2 seperate hand weapon builds anyway. The angles needed for the 2-handed axe with the different arms would have been great ‘fun’ to make work.

So I did chicken out and just stuck him togetherย but I have plans for all those delicious spares ๐Ÿ˜€

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Like the Wrathmongers before the chain section is actually pretty robust for a loose section. But I will ensure its stuck down once painting is complete for my sanity (more than likely onto the wing itself).

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Overall

A stunning model that is going to make an amazing centre piece to an army and lets face it, thats as it should be for a Greater Daemon!

One additional thing that really surprised me is his size! After dealing with the bulk of a GUO last year. Having such a small big model caught me by surprised. His bulk is mainly from his wings and weapons. The actual body is pretty slim, as you can she compared to a Riptide.

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So for the price of ยฃ52.50 from our friends over at Triple Helix Wargames, you are getting a very sexy model that is going to be great fun to paint. But perhaps he is showing he is angry because he is the smallest Greater Daemon ๐Ÿ˜‰