Well this one is going to be a Harrow-ing post…(sorry, not sorry).
His speed is pretty average, as is his TAC and as his KICK. His DEF is a bit meh and he doesn’t have no ARM either. His INF generation is average but he doesn’t have an average maximum.
Charmed (animal) – Gets a boost to his DEF against animals. This is fluffy for a farmer but in game is not going to help too much really.
Rapid Growth – At the start of the maintenance phase before conditions are sorted all friendly models in the aura get healed a little bit. Really helpful to have around and the size of the aura makes it worthwhile.
Look Busy! (captain) – A great trait that allows you a free use of the character play Sow the Seeds when he is near a captain. Very powerful and easy way to get the Reap & Sow mechanic going..
Decent playbook for him with good momentum generation (4/5 columns) he does suffer from the first column no MP curse though. He brings a little bit of damage output but really he is all about get his play off. But he can knock down or tackle for momentum as well. Which is always handy. He also has some pushes for when he needs it.
Tooled Up – Costs 1 INF, grants +1 DMG to character plays and playbook damage. Seen elsewhere and is still nice on some of the other models in farmers (looks at the donkey).
Sow the Seeds – Costs 1 guild ball (2/3 hits), Lets you drop a harvest marker down when you do this play. What is really helpful is it is NOT once per turn. Which means there is the potential to hand out 4 harvest markers a turn. Which can easily feed most of the team.
He is going to have a big old target on his back, as he generates so many harvest tokens that dealing with him will be high on your opponents list as removing those markers will neuter a lot of your other players. So keep that in mind, beyond that he is a great support piece that is going to help the entire team at some point during a game!
Make sure you check out Leodis Games for all your Guild Ball Goodness.