It’s another Raising the Morticians post and I have Grave(s) thoughts about the puns I am using.
He is average speed, he has decent TAC with average DEF but with ARM, his INF is also average. He has an excellent KICK stat (range is average though).
Damaged Target – He gets a boost in his range when charging a model that is already damaged. Makes his threat range that little bit better.
Crucial Artery – Whenever he does damage he also hands out the Bleed condition. Making his damage output higher than first seems.
Unusual playbook in that most columns only have 1 option to pick from. He does generate MP on 2/3 of his book. He has easy access to a Tackle as well which is always good. Plus his has plenty of pushes around as well.
Scything Blow – Costs 1 Guild Ball (equivalent of 5 hits), all models in melee zone take 3 DMG. Always nasty as it is bonus damage to many models, be wary though as it is all models including friendlies.
Tooled Up – Costs 1 INF, great to have around as anything that boosts damage is going to help any team. Both captains will like this as well..
He likes to hurt people a LOT, with access to scything blow and bleed he can really bring the pain to a low of people plus tooled up. He certainly is a missile to be wary of, he is one of the better options for a goal threat for the Morticians (even if he is a bit slow).
He has potential to do a lot of damage but you are depending on a charge as scything blow is hard to reach. But don’t fall into the trap that is all he is as he is easily ganged up on.
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