Its time for another Netting the Fishermen and its Angels turn today…
She is pretty fast (not fastest though) but she does rock an excellent KICK (same as her captains), however her TAC is pretty poor, she shouldn’t be getting into combat, although her DEF is pretty good and can only get better with some INF. She doesn’t have any ARM but why would she. Her INF is also average for a player.
Light Footed – Angel ignores movement penalty for moving through rough ground. So the terrain is never gong to slow her down!
Tactical Advice (Shark) – If she is near Shark at the start of a turn her INF goes up by 1, which is pretty big (free INF) but is balanced by the fact you may not need them that close all the time.
A playbook you would expect from someone not meant for combat. She has lots of dodges available and also a Tackle (which is momentous as well). She is reasonably strong at going in to get the ball then dodge away for a goal scoring chance.
Super shot – Costs 1 INF, this boosts her KICK stats into the heavens, it is scary how good she can be at passing/scoring with this up (even with my luck).
Nimble – Costs 1 INF, continues to boost what she is good at like Super Shot and that is not getting hit.
She is someone who loves to score goals and can be generally be hard to take out as long as Salt is nearby. She is very capable of charging in taking the ball and then moving away to go for a shot with a very healthy threat range.
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