Next on Netting the Fishermen its time to unleash the big guy Kraken.
Slowest member of the team but then he is the biggest as well. I say he is slow in some other teams it is still pretty standard movement. His TAC is average as well, his DEF is usual big guy levels but he doesnt get any ARM. His KICK is bad for fish but average for a lot of kickers in the game. While his INF is also pretty low but he does not take much out of the pool either if maxed out.
Tough Hide – Any damage from plays/playbook is reduced by 1. This makes him reliable to take a hit on top of his ARM.
His playbook allows for some damage output as well as a tackle. However where the fun is, is the knockdown and Guild Balls which all generate MPs. Relatively simple playbook to have making choices a little easier..
Drag – Costs 2 INF or 1 Guild Ball (3 hits), This pushes enemy target 6” towards the big guy. This makes him very handy for clearing space for anything particularly troublesome in the way of the goal.
Release the.. – Costs 2 Guild Ball (5 hits), Target enemy is pushed 6” away is knocked down and takes some damage as well. Like the harpoon handy for enemy movement but also reducing movement options with the knock down as well.
Although the big guy of the team, he is very much a rock to be bashed against than to do the bashing. We can control where the enemy are and also has easy access to Knockdown as well. He is your roadblock but also helps remove enemy road blocks..
Make sure you check out Leodis Games for all your Guild Ball Goodness