Netting the Fishermen – Greyscales

Its time for tall tales on Netting the Fishermen with the old man of Guild Ball Greyscales.


He has average MOV and can reasonably keep up with the fast players on the team. His INF and DEF are all average but he has no ARM (shouldn’t matter as he is a bugger to pin down as we shall see). His TAC is also in the average range so nothing to get excited about but he does have a very good KICK as good as some teams strikers in fact although he does suffer a little on distance but for a passing game he is going to be very good at it.

Character Traits

Unpredictable Movement – Once a turn when an enemy enters his melee range, he can dodge away. This is pretty strong anyway but with his large melee zone means he is incredibly hard to pin down (not bad for a more experience fella).


Similar playbook to other Fishermen really; Not much actual damage output although what is there is all low number of hits. He does generate Momentum easily though with all but one column with some MP generation. All his Guild Balls are reasonably easy to achieve as well. He also has a tackle which is always handy but the book is very heavy on movement shenanigans.


Decoy – Costs 1 INF, grants Greyscales +2DEF to the next enemy attack, which means he can be pretty hard to hit on top of the unpredictable movement!

Where’d they go – Costs 1 INF or 1 Guild Ball (3 hits), Lets you take a 4” dodge once per turn. This helps keep him out of trouble if the enemy has decided to throw a lot of resources at him.

Balls Gone – Costs 2 Guild balls (4 hits), this could be one of the most powerful plays that a ball playing team could have. It allows you to take the ball off the enemy but then pass the ball for free. Meaning you can quickly move the ball about easily. With this around expect to see Greyscales as an amazing ball hunter of the team.


More than a Slippery eel that has taken a bath in slippery sauce..

Basically your opponent should not be able to get their hands on him during the game use this to your advantage as he makes a great way of getting the ball use him as such. Even if they manage to pin him down he can certainly get himself out of trouble reasonably well plus he doesn’t love a mini-pass after a tackle play?

Make sure you check out Leodis Games for all your Guild Ball Goodness

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