He just keeps coming with blasty death…Say hi to Lazrus.
So he is nothing spectacular for is stats. Poor Df (not as bad as some though) while also having good Wp though. He has plenty of wounds but is a little slow, however in outcasts so many upgrades to help with this it is almost nothing to worry about.
Hate the Maker – Will not work if the leader of the crew belongs to the Guild even dual faction so even McCabe is frowned upon.
Armor – Better than standard Korps armour which is always good.
Bayonet – Decent Ml attack with in-built Ram that does OK damage it does have good reach as well.
- Unload Ordnance – A second ram is needed but adds some blasts to the damage as well which is great on a melee attack.
Grenade Launcher – Decent Sh attack that has good range and nice damage output with the all-important high weak damage and with blasts as well.
Assimilate – A 0 action that needs any 6 to hit the target number (very high Ca) that targets Wp. This allows Lazarus to use a 1ap action from the targeted Construct (can be an upgrade) and no declaring triggers. Interesting ability that allows you to get a free action out of him as well. Very flexible depending on what is on the board (looks at Pariah of Iron Levi).
Auto Fire – Very powerful 2 AP action that lets him shoot 3 times in his activation what makes it scarier is that unlike Rapid Fire Lazarus can shoot different targets with this.
Self Repair – Another 0 action and one you will use more than the other as it heals Lazarus which is great to have. Unless you are construct heavy or have other healing in the list.
Stompy robot that fills in more congested area of 10 point enforcers in the Outcasts. If you think blasts will be important than you can’t go wrong with him especially with the very versatile Auto Fire.