Got a ToMB2 game recently against the good man GPG.
You can check out the little write-up he did here; ToMB2: First Game.
Check out his conversions using the TTB kits, loving his Cassandra work 🙂
But now for my thoughts, first his crew and Ironsides. I can see the potential of her, he was just unlucky dealing with a fast Von Schill turn 1 and then me winning initiative turn 2 to finish her off. But the Captain WOW I need this guy in my Arcanist crews he is very nasty and well worth a look if you havent already!
Von Schill – Beasted Ironsides (flukey it has to be said) and made a nuisance of himself. If I had realised that the mages did not have H2K and that I wasnt playing Cursed Object (spent so long jumping between taking assassinate and cursed object that I ended up setting that up instead of just killing).
Shirt off upgrade is amazing but can’t be relied on to get the Horror duels to come off.
Trunk – Used much better this game allowing one of the Trappers to heal. Could have been more useful if more Burning had been on the board. But much better use as an activation in this game.
Librarian – A great bodyguard target if she is being played in her support role. She got Von Schill up and running again and generally stayed out-of-the-way.
Trappers – As before the threat of the trapper was scarier than the actual trapper. One did manage to take an Ironsides charge on the chin
Korpsmen – My scheme runners in these first few lists and I have to say they may some use than a void wretch depending on points. By the end of the game one had claimed 3 squat markers while the other claimed another and acted as a road block. I am finding that their 0 action is a little more situational depending on how I choose to use them.
Specialist – Still struggling to get full use out of him. I think I am using him far too defensively I need to be more aggresive. Not sure why to be honest, he doesnt seem to be working for me at the moment. I will continue to try but think he may be dropped in month 2 for something new and shiny.